Henry Parkin
About
Hi!
I'm Henry.
I enjoy creative problem solving with a practical emphasis: from defining the root of a given problem, through concept, iterating on initial experiments, to building working prototypes and test rigs for evaluation.
On beginning the Innovation Design Engineering MSc / MA at Imperial College London and the RCA, I set out to build autonomous devices capable of performing ecological functions which address human-made problems, such as de-polluting our urban habitat.
In practice I apply emerging scientific research to real-world issues, through the use of mechanical design and electronics. This has meant building robots, devices, and tools, as well as designing circular business models and material-service/product-service systems.
For my final project at Imperial and the RCA, I have explored the therapeutic benefits of music and how they apply to training working memory for people with macular degeneration (the leading cause of irreversible blindness).
Statement
Henry is a Design Engineer and maker from Greater London.
Design Engineering experience:
Supporting Tutor - Imperial College London Engineering Summer School - 2023
Patent no. GB2301146 - Gravity Powered Liquid Treatment Apparatus - Guerrilla Technologies - 2023
Prototype Engineer placement - Mindlink.AI - Summer 2022
New Product Development experience:
Imperial College Enterprise Lab - 2023
InnovationRCA Patent Support and Startup Accelerator - 2023
Undaunted (aka Greenhouse) Accelerator programme - 2023
Terra Carta Design Lab - 2021-2022
Competitions:
Winner - London Mayor’s Entrepreneur Competition 2023 Environment track - (Guerrilla Technologies, gravity powered high-flow liquid treatment)
Finalist (ongoing) - Imperial College Enterprise Lab WE Innovate 2023 - (Guerrilla Technologies)
Runner up - London Mayor’s Entrepreneur Competition 2022 Tech track - (DatMap, data visualisation system & UI for internet cookies policies)
Runner up - London Mayor’s Entrepreneur Competition 2022 Environment track - (Xellyfish, open-water microplastics removal)
Winner - RCA/Logitech/Sustainable Ventures/Extreme E Grand Challenge 2022 - (Reef Bell, passive acoustic enrichment for reef conservation)
Winner - LVMH This Earth Award 2021 - (Xellyfish)
Winner - Creative Enterprise Award 2021
Winner - Barry Martin Prize 2021
Chime
Chime is a music therapy intervention in macular degeneration support groups. It is delivered as a numeric memory board game which scales in complexity, and its physicality necessitates group play. The project is a collaboration with 17 members of the Macular Society who each have macular degeneration.
Macular degeneration is the leading cause of irreversible blindness, causing loss of central vision where some peripheral vision can remain.
With macular degeneration, memory is at risk due to diminished signalling to the brain via the eyes and loss of visually dependent activities. Memory is, however, one of the key coping strategies for navigating daily life in blindness.
Through a process of participant observation, focus groups, interviews, prototyping, and experimentation, we arrived at music as a research-backed method of meeting the three aims of the intervention:
exercising working memory, encouraging social cohesion among the support group, and facilitating self-expression through collaboration.
The outcome is a socially engaged outlet for training working memory. It makes some of the therapeutic benefits of music accessible to blind non-musicians via a dynamic alternative to Braille notation, because none of the project collaborators use Braille.
Gameplay is adapted from the musical form of bell ringing, where music is generated by sounding mathematical permutations. This is because bell ringing is an inherently social activity, and it's played by memorising methods for generating each change in musical sequence - making it brilliant exercise for working memory. Pieces of bell ringing music have been adapted to form levels in the game.
The device pictured helps players to navigate levels of increasing difficulty by transposing visual music notation into sequenced vibrations. This allows players to learn new methods for training their working memory by generating music together.
Guerrilla
Guerrilla is a highly efficient device meant for membrane-less removal of pollutants from surface water runoff.
30% of all ocean pollution is mobilised by surface water runoff, making it the single largest mobiliser of city pollution into the environment. When it rains, debris of human activity washes away from our impervious built environment and roads. With toxicity comparable to sewage, this runoff is a cocktail of road, tyre, and brake wear, microplastics, toxic hydrocarbons, heavy metals, pathogens etc. and is discharged into water bodies untreated, damaging aquatic ecosystems and human health.
Guerrilla extracts contaminants passively using no membranes, moving parts or electricity and operates at high flow rates and high efficiency, while fitting into the current maintenance regime of cities.
Guerrilla is versatile and retrofittable into various sized existing roadside drains as an array of individual units which can independently perform highly efficient phase separation (98% with simulated runoff) without reducing the throughput capabilities of the roadside drain.
Based on predictive analysis: In a city such as London, with the installation of Guerrilla in just 250 strategic roadside drains, the turbidity of the river Thames can be brought down by 37% at less than the cost of a Toyota Prius.