The project focuses on an immersive tour of Sebastia through virtual reality, a medium that connects the diaspora to Palestine, breaking geographical and political borders and bringing the Palestinian diaspora back to their homeland and building an online virtual space community. As mixed physical and virtual reality is on the edge of becoming common in everyday life, as was the turning point with the invention of the mobile phone, creating virtual spaces has gradually become a possible norm. But in this case, the virtual space's availability and intentionality is not an alternative to the physical realm but a possible solution to the lack of access due to the system of apartheid against the Palestinians in the diaspora. Here, the virtual becomes only a temporary loophole while the diaspora waits for their return to the physical state of a liberated Palestine.
Virtual Sebastia is Xuanming's first attempt at urban virtual space research. He restored the urban space of Sebastia in the virtual space and made it into a video game. He hopes to explore more research and practice on virtual and urban space in the future.