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Digital Direction (MA)

Savyna Indranee Mandil-Darby

River's Odyssey or The Parable of a Child with a Hollow

This project was borne out of deep reverence for a camphor tree in a botanical garden in Savyna’s hometown in Mauritius. The tree arrived on a boat bound for ‘paradise’ island 200 years ago, and was cared for by her ancestor on his way to fulfil an indentureship. Savyna believes that it has been keeping ‘alive’ the memories and sounds of her ancestors over the course of its life through the various transformations the tree has undergone. Reimagined as a site of colonialism and post-colonialism, the work captures the essence of its cosmology, by decolonising its possible future within the garden, as a place of re-wilding and re-worlding. 

Part of a trilogy that began with "River of Poppies" and “Ile et Une Nuit”, River's Odyssey is a reminder to see the forest for the trees through the subtle nuances of the symbol of Botanical Gardens of the Empire, through simulacra and simulation (Baudrillard), to restore and recover species within that site-specific space of the Camphor tree by redressing historical forms of virulent consumption of people, species and ecological terrains (Kincaid & Walcott). 

Reimagined over the present, past and future, with its landscape inhabited by endemic and introduced species such as frogs and bats, with macaque monkeys and gibbons, it gives a glimpse of what is possible for the future, a multi-species worlding phenomena. With the sounds of the entanglement of multi-species entities in the constellations, the viewer is asked to take a few deep breaths and dive into the metaphorical river that meanders through the wilded species within the dilapidated and transformed Botanical Garden.

River's Odyssey is a multi-sensory and plural art work that draws the viewer into an immersive landscape using Unreal Engine, a physical wooden sculpture, binaural, VR and scent, whereby augmenting sensorial perception through spatial, visual, olfactory, aural, sonic, tactile and audible.

 
River's Odyssey TrailerHow the project has been received in London and Paris so far

River’s Odyssey is a three-part experience which tells the story of a wandering child named River who sets out bravely on a journey to find Beeja (camphor tree), in a world almost submerged by the rising ocean tides. The river he travels by is an overspill of seawater, replete with plants that have navigated, adapted to and are now thriving in an ever-changing landscape on the brink. Wildlife is present, heard but not seen, immersing River in a type of ethics of attention. In this virtual embodiment of River’s World, sound guides your narrative, creating a unique viewing experience for each viewer ground in their own curiosity. 

The multi-sensory installation touches on themes of colonialism, cultivation and creolisation, leaning on reciprocation, intergenerational and interspecies knowledge that is gained through communication in the sanctum of the tree. The chrysalis-like hollow in the tree becomes an immersive environment for deep listening, quantum storytelling, exploration, magical thinking and metamorphosis. Time spent in there enables the flowering of a different kind of connectedness, where a being who enters it, physically or spiritually, is never quite the same when they leave, forever embedded with a seed of intent and purpose. 

River’s Odyssey is designed and modelled on the shape of breathing, which is box-shaped and visualised in 3D. We follow a hologram of River sat on a giant lilypad or nymphae on a journey towards Beeja, absorbing the environment around them as they go, taking in the life of the gardens on their way to their ancestral home. The plural installation and art work seeks to acknowledge and educate on how plants that were forcibly moved from their native lands under the Empires of the 18th century to create Gardens of Eden in plantation colonies all over the world. In River's Odyssey, these specimens have been captured as digital scans or photogrammetry in an act of re-worlding a digital garden of paradise based on an arboretum in Mauritius.

The artist invites you to take a pilgrimage in River's garden and to feel the delicate yet enduring interspecies connection between River and his camphor tree. Once the connection is established, ‘tune into' the arboreal frequency and reassess your bio-political position on nature and climate issues. The garden here becomes a site for entanglement, a site for enlightenment achieved through the realisation that River and the tree share a prior connection through ancestral care, but that their natural bond is through the delicate exchange that happens through the breath. What connects us is the breath!

Written and Directed by Savyna

In Collaboration with Joseph Whitmore (Animation Director) and Yueshen Wu (Interaction Designer)

Performed by Oscar Rai (River), Titreranjan Mandil (Beeja) and Tara Lee (Mother Nature)

Installation collaborators Zacharias Wolfe & Dragon (Sound & Music), Eva Mandula & Vazul Kölès (Sculpture) and Kristof Novàk (Cinematographer)

Photo Credit: Margherita Allievi, MA Digital Direction, 2022

Savyna Indranee Mandil (Darby) is a multilingual writer, director, sound artist and storyteller with a penchant for arboreal beings and sentient entities, their sacrality/numosity and the fragile connections humans share with them.

Working in both traditional narrative media (features and short films) and new Immersive Technologies such as VR and Spatial Audio, she is passionate about telling compelling stories without compromising on the health of the planet. Her recent MA in Digital Direction at the RCA has led her to explore new modes of inquiry in multi-sensory storytelling, that engages audiences with quantum and time-travel tropes set within a post-colonial landscape. 

Her style is a blend of science fiction and speculative fabulation. She is exploring planet-kind methodologies to bring to fruition her upcoming, first feature ‘The Boy Who Belonged to the Sea’, as she prepares to embark on a Practice-based PhD on the continued exploration into interspecies companionship/entanglement, with more-than-human entities as praxis.

This project was borne out of deep reverence for a camphor tree in a botanical garden in Savyna’s hometown in Mauritius. The tree arrived on a boat bound for ‘paradise’ island 200 years ago, and was cared for by her ancestor on his way to fulfil an indentureship. Savyna believes that it has been keeping ‘alive’ the memories and sounds of her ancestors over the course of its life through the various transformations the tree has undergone. Reimagined as a site of colonialism and post-colonialism, the work captures the essence of its cosmology, by decolonising its possible future within the garden, as a place of re-wilding and re-worlding. 

Part of a trilogy that began with "River of Poppies" and “Ile et Une Nuit”, River's Odyssey is a reminder to see the forest for the trees through the subtle nuances of the symbol of Botanical Gardens of the Empire, through simulacra and simulation (Baudrillard), to restore and recover species within that site-specific space of the Camphor tree by redressing historical forms of virulent consumption of people, species and ecological terrains (Kincaid & Walcott). 

Reimagined over the present, past and future, with its landscape inhabited by endemic and introduced species such as frogs and bats, with macaque monkeys and gibbons, it gives a glimpse of what is possible for the future, a multi-species worlding phenomena. With the sounds of the entanglement of multi-species entities in the constellations, the viewer is asked to take a few deep breaths and dive into the metaphorical river that meanders through the wilded species within the dilapidated and transformed Botanical Garden.

River's Odyssey is a multi-sensory and plural art work that draws the viewer into an immersive landscape using Unreal Engine, a physical wooden sculpture, binaural, VR and scent, whereby augmenting sensorial perception through spatial, visual, olfactory, aural, sonic, tactile and audible.