Joseph Whitmore

Joseph Whitmore featured image

About

Joseph Whitmore is an artist living in London whose professional practice spans 3D animation, VFX, workshop facilitation and game design. His varied and multifaceted practice has seen him produce short films, perform live visuals, create music videos and code interactive media. 

Born in Leicester, UK, he later moved to Manchester to study Illustration with Animation at Manchester School Art. It was here where he developed the experimental and holistic style of artmaking he utilises today. 

Upon graduating in 2014, he was selected for the Bloomberg New Contemporaries exhibiting at the World Museum, Liverpool and the Institute of Contemporary Art, London. 

Notable moving image works include a commissioned solo exhibition Into The Midst (2019) by Waterside, Sale and funded by Arts Council England, and co-animating To Miss The Ending for studio 'idontloveyouanymore', awarded Best XR Film at London Film Festival and screened at Sundance Film Festival (2020).

In 2021 he received funding from Arts Council England to undergo a period of development focussing on animation and digital technologies as part of the Developing Your Creative Practice funding strand. 

Other selected public artworks include commissioned projects by Future Everything, NOMA, The Portico Library, and Royal Exchange Theatre facilitating a variety of outputs that include live theatre performance, delivery of community workshops, and public installation.

As an extension of his fine art practice, he also initiated One Dish Room, a food focussed participatory project which hosts workshops, pop-ups, and a collaboratively produced recipe book.

Statement

I approach projects with an initial observation of contrasting qualities focussing on subjects such as digital and physical; human and non-human; past and future. I examine these with sensitivity in which my evaluations are then translated through the ever-growing library of media and processes that constitute my practice. Self-reflection, personal growth, and immersion all play a part in my artistic process with the goal of evoking fundamental human emotions from within my audience through immersive and playful mechanisms. The work eventually leads to a document of a relationship between binary subjects.

At the Royal College of Art, my dissertation focussed on a recontextualisation of my relationship with technology. Using GPT-3 (an auto-regressive language model tool) as a case study helped me shape a new mode of working which reignited my animation practice. I used GPT-3 to reflect, converse, and conceptualise ideas surrounding the subject of machine learning and artificial intelligence. This led to the production of my first-year film Tales_From, a silent film with experimentation within the realm of digital technology at its core.

God Bless You

Process

Medium: Virtual Reality, Motion Capture, CGI Animation

Other Works

Medium: 3D Animation