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Fashion (MA)

Euijeong Kim

Euijeong Kim is a Multi-Disciplinary Artist who explores garment and creative writing, digital storytelling, and kinetic wearable sculpture. She studied textile art and fashion design in Seoul, Korea, and Milan, Italy. 

She thinks through physical, emotional, and sensory experiences in various spaces she visited and tries to convey them through her narrative memory-telling. Those invisible memories and experiences are translated into poetic objects and shown as visible pieces. This process is her healing tool for navigating significant events in her life, which is finally presented as a multi-dimensional journal that catalogs experience through varied media. 

She is currently based in London, California, and Seoul, where she is going to further her practice.

Wheel 3d model with LA landscape, blender 3d

My recent projects capture the essence of my adult journey characterized by short-term migrations. These quests for meaning have led me to collect physical mementos, but the true treasures I've found transcend material possessions. They include emotional baggage, profound sensory experiences, and thoughts. Specific objects within my migrations have become conduits for reflection on the diverse worlds I've encountered, driving the core of my current project.


My artistic process involves delving deep into the thoughts and feelings evoked by the physical, emotional, and sensory encounters I have had. I channel these ideas and emotions into the creation of meaningful objects. Among these objects, three recent and memorable experiences in California prompted me to document them in a journal as a starting point. These experiences include witnessing a neighboring woman's suicide attempt, the disappearance of a neighbor's daughter, and encountering the contrast of Skid Row, a district in LA. Through introspection, I recorded my thoughts and emotions, exploring themes such as movement and pause, severance and connection, and the dichotomy of life and death. Engaging with objects that resonated with these experiences and emotions, I sought to unravel their significance and deeper meanings.


Objects intertwine my personal journey with the objects encountered along the way. Through these objects, I interpret the world, projecting my observations, emotions, and thoughts onto them. Symbolically, wheels represent travel ease, bells embody mortality, walls signify self-protection, doors symbolize communication, and cubes reflect separation and protection. Reflecting on significant experiences, I depict these objects, bringing them to life through sound, motion, and physical manifestations.


Movement metaphorically represents a life of perpetual exploration. Dynamic movements are incorporated into the objects, vividly conveying my experiences and thoughts. Motion graphics visualize these motions digitally, while physical computing technology breathes life into the physical manifestation.


Landscape I delve into the narrative surrounding the environment that surrounds me. Drawing inspiration from the diverse and captivating landscapes of California, I incorporate elements of these landscapes into the physical manifestation of my work, further enhancing the storytelling aspect.


Lastly, my artistic progression follows a Memory-Telling approach. As the author and creator, I craft my work while reflecting on ingrained memories. This process is a powerful tool for personal healing and communication with the audience.


In essence, my artistic statement encapsulates the journey of self-discovery and introspection throughout my adulthood. It explores profound experiences and emotions encountered during migrations, using objects, movement, landscape, and memory-telling for artistic expression.

Chapter 4. California

My research method embraces introspective writing. It involves unearthing objects of personal significance encountered throughout my experiences and visually and sensibly juxtaposing these discoveries. This meticulous process culminates in the creation of scenarios that breathe life into the written narrative. Based on the three significant incidents I documented, the scenarios are structured into three parts, followed by a concluding segment that ties together the preceding storyline. These scenarios and accompanying visuals focus on the specific locations where these experiences unfolded, the found objects themselves, and the movements and contents associated with each object.

Digital Landscape Trailer #01. Bells and Walls – I have crafted a video showcasing the digital landscapes that have emerged from my exploration. This video will serve as a blueprint for the subsequent physical manifestations of my art.
3d rendered image from Digital Landscape
Digital Landscape Trailer #00. Wheels and Castors
3d rendered image from Digital Landscape
Digital Landscape Trailer #02. Infinite Doors
3d rendered image from Digital Landscape
Digital Landscape Trailer #03. The Cubes
3d rendered image from Digital Landscape
Digital Landscape Trailer #04. Infinite Cubes

Medium:

Blender 3d, Runway Gen-2
Object 00. Wheels and Castors
Object 00. Wheels and Castors
Object 01. Bells and Walls development
Object 01. Bells and Walls
Object 01. Bells and Walls development
Object 01. Bells and Walls development
Object 01. Bells and Walls development
Object 01. Bells and Walls development
Object 01. Bells and Walls development
Object 01. Bells and Walls development
Object 01. Bells and Walls development
Object 01. Bells and Walls development

Medium:

3d printing, Silver casting, Physical Computing
Object 02. Infinite Doors object development
Object 02. Infinite Doors object
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 02. Infinite Doors object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development
Object 03. The Cubes object development

Medium:

Hot-blown glass cubes, Lamp-worked glass cubes