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Visual Communication (MA)

Yueh Huang

I am a new media artist and a digital designer. Born and raised in Taiwan, with a background in fine art and a passion for technology, I graduated from The Taipei National University of the Arts in 2021 with a BFA degree in New Media Art, where I honed my skills in transdisciplinary collaborations and digital techniques. My expertise lies in creating moving images, mixed-media installations, motion graphics, and illustrations. 

During my study at the Royal College of Art, my work explores the intersection of interpersonal relationships and digital connectivity in modern life. Recently, I was commissioned to create visual artwork for King Charles III’s Coronation Concert. My work was projected onto Windsor Castle and the stage as part of the Royal collaboration.

Future Human

As a member of Generation Z, I hold genuine concerns about the negative effects of extensive technological use. Being the first social generation to grow up with widespread Internet access and portable digital technology, I have explored the impact of digital communication on our emotional well-being. Through my artistic work, I urge viewers to contemplate the authenticity of virtual interactions. 

I delve into the realms of intimacy, vulnerability, and isolation that have emerged in the digital age. Furthermore, the lockdowns implemented during the pandemic have led to a significant increase in reliance on digital communication and virtual interactions. Paradoxically, despite these means of connection, a widespread sense of alienation and isolation has become a universal experience. This unsettling trend continues to persist as we navigate the transition into a post-pandemic world. 

The heightened loneliness coupled with the extensive use of technology remains a prevailing concern. My intention is to spark meaningful conversations about the delicate balance between digital personas and real-life identities. I also encourage individuals to reflect upon their own experiences and behaviours within the ever-evolving technological landscape.



A Figure From Generation Delta
A Figure From Generation DeltaFuture individuals mainly have these features
Longshot
Factory
Automated Production
Baby
Artificial Fertilisation
Empty Gaze at the Screen
Empty Gaze at the Screen
Living Room
Alone on the Sofa
Med
Bottles of Happiness
Dinning Room
Dining With Oneself
Bedroom
Interact With the Mirror
Bedroom
Intimate Moment in the Bedroom
 

The Lonely Cell

The Lonely Cell is a speculative fiction that offers a glimpse into a society set 50 years in the imaginary future. The project reflects the current issues of cyber-loneliness, with the lack of real-life interaction. In this society, the production of innovative food is automated, and human reproduction is done by AI. Through the windows, the viewer can mainly see three scenes: a living room, a dining room, and a bedroom.


Each room carries its own symbolism. The living room, once a space dedicated to shared moments with loved ones and guests, now remains deserted, with an individual in their own company on the sofa. Similarly, a person having dinner with their own reflection in the mirror. Even in the bedroom, one can only seek intimacy with oneself through the gaze of a mirror. It is evident that mirrors play a significant role in this society. As social interactions diminish and human connections grow distant, people become dull. In the absence of physical contact with others, individuals are compelled to repeatedly seek validation of their own existence by gazing into mirrors.