Kanika Goel

About

Kanika Goel (b. 1999, India) is a dynamic and multidisciplinary designer who brings a unique perspective to the world of extended reality (XR). With a keen focus on immersive technology, her work challenges norms and reshapes perspectives. Through a world-building and speculative approach, Kanika's work transcends traditional artistic mediums to create immersive and transformative experiences. .

Recently completing her BA in Design from Goldsmiths University in 2021, Kanika consistently explores a multidisciplinary approach to her craft, continuously pushing the boundaries of innovation and creativity.

Drawing upon her background in UX Design, Kanika delves into the realm of immersive technologies, investigating their potential to reshape perception and foster empathy. With a deep understanding of human-centred design principles, Kanika strives to bridge the gap between technology and emotional connection, inviting viewers to explore new realms of understanding through her captivating creations.

Statement

As a resident of Delhi, I have often found myself surrounded by dense smog and occasional moments of limited visibility. These experiences have ignited a curiosity within me, inspiring the creation of UNSEEN, an immersive world-building experience that transports audiences to a speculative future where Delhi is veiled in pollution. The aim of UNSEEN is to provoke thought and question the potential of immersive technologies in fostering inclusivity and empathy.

Through the virtual journey of low visibility, UNSEEN challenges societal assumptions, inviting a deeper understanding of the unique strengths and skills possessed by visually impaired individuals.

UNSEEN represents my personal exploration and creative expression, offering a thought-provoking experience that encourages dialogue and reflection on our perception of reality and the potential for positive change.

Unseen- VR Experience

Virtuality Through Physical Representation

SafeZone Proximity Mask

Medium: Arduino

Look Around You: Augmented Reality on the Built Environment

Medium: Extended Reality