易点 / sadién, an artist and storyteller based in London, graduated with First Class Honors degree from the University of Westminster. With a deep passion for narrative, she immerses herself in the world of immersive theatre, murder mystery games, and interactive performances, which have profoundly shaped her artistic journey. These experiences serve as pillars, guiding her exploration in crafting immersive narrative experiences. Her artistic endeavors primarily revolve around the ontological realm and explores intricate themes of mental health and feminism.
易点 / sadién
When we reflect on our childhood, what emotions come to mind? Is it love or hurt? When we contemplate the idea of ghosts, why do they evoke fear and inhabit the shadows?
In this immersive installation performance, the audience has an opportunity to share the same space with the actor, engaging in a conversation that encourages introspection and reflection. The printer challenges the binary nature of "childhood memories," recognising that it is not a simple division between good and bad or love and hurt. Instead, they acknowledge that love and hurt often coexist, and it is important to discuss them as separate elements.
The project aims to create a safe and supportive environment for open dialogue, delving into the subjective experiences of individuals who have grown up with childhood memories that struggle between love and hurt. It seeks to provide insights for both those who have personally experienced such situations and those who haven't, fostering understanding and empathy. It's crucial to note that the focus is not solely on negative emotions but on the transformative process that emerges from childhood adversity. Through this creative endeavour, we aspire to shed light on how others have undergone similar transformative realisations.
"Can a story be presented in a way that immerses the audience and integrates their presence as an essential part of the narrative?" This question has occupied my thoughts for the past few years.
Throughout my creative journey over the last four years, I have been capturing various stories through my camera. However, with each screening, I find myself contemplating whether the audience is always distanced by the screen, and if the stories I have written truly resonate on an authentic level. I have questioned whether, as a creator, I inevitably carry biases that prevent me from fully experiencing my own narratives.
These doubts have motivated me to pursue studies in Digital Direction, aiming to explore methods of engaging the audience more deeply in the storytelling process. Whether through active or passive approaches, this mindset consistently influences my creative pursuits.